Tag Archives: Books

Final code exercise

We already shared with you Brain Train, our final exercise, brought to you in Chapter 18 of our book. Happy to share a Mac demonstration of the same multiplatform source code.

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The Simpson Show and C++ 20 concepts

Read more about that in Chapter 12 of our book.The Simpsons is one of the oldest and most beloved cartoon TV shows since 1987, and, unless you’ve been living in a cave, you probably know it. In the opening credits … Continue reading

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Measuring User’s Activity level

In 2017, during a meeting with a client, a government agency, we discussed a project we developed and offered them, (in C++, obviously…), they asked us if it was possible to add log entries about a PC user’s activity level. … Continue reading

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A Slot Machine using ASCII Art

As explained in Chapter 12 of our book, Learning C++, the idea of this exercise is to develop a Las Vegas-style slot machine game. Slot machines allow the player to press a button and get 3 or more images. The … Continue reading

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Our YouTube channel

We have created a new YouTube channel where we intend to publish clips showing code listings from the book and how the programs actually look and feel. Our amazing maze program is shown in this video. Our final exercise, Brain-Train … Continue reading

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About our book

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How to print UNICODE text in Console applications

In chapter 7 in our book, Learning C++, (which is on sale – 45% discount only on May 13th), we demonstrate how to display UNICODE text in Console applications. It was challanging for several reasons: As explained in my Stackoverflow … Continue reading

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Why do we need modules

I have been using C++ since 1996. Yes, C++ is an old language but I always found it the best language to u to achieve any goal, including goals that are typically associated with other languages. I use C++ for … Continue reading

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